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statistics_w  Match Editorial
SRM 185
Monday, March 1, 2004

Match summary

Most Division 1 coders breezed through the Easy and Medium problems, only to fall into a bottomless pit of a Hard. Only SnapDragon and John Detheridge succesfully completed all three problems, with both of their submissions on the Hard coming in the last few minutes. In Division 2, there was a minor bloodbath on the Easy problem when many coders rounded down instead of up. marek.cygan eventually prevailed by less than a challenge over runnerup king. First-timer villiros would have come in third if not for a mistaken challenge.

The Problems

PassingGrade discuss it
Used as: Division Two - Level One:
Value 250
Submission Rate 233 / 262 (88.93%)
Success Rate 135 / 233 (57.94%)
High Score generator for 245.20 points (3 mins 59 secs)
Average Score 193.52 (for 135 correct submissions)

The fact that you know the scores on individual assignments is a distraction. All you really need is three numbers: the total points possible in the course (totalPoss), the total points you've earned so far (earned), and the maximum points you can score on the final exam (final). You can calculate totalPoss by summing the points possible on each assignment, plus the points possible on the final exam. Similarly, you can calculate earned by summing the points earned on each assignment.

You can then loop over all integers from 0 to final, inclusive, and return the smallest one that gives you an overall percentage of 65% or better. If no such number exists, return -1.

Alternatively, you can calculate the points you need directly as

   pointsNeeded = (65*totalPoss+99)/100 - earned
The "+99" ensures that you round up. Then you just have to check that pointsNeeded is between 0 and final. If it's less than 0, return 0. If it's greater than final, return -1.

The most common problem involved rounding pointsNeeded incorrectly. If you accidentally rounded down then you would occasionally return an answer that would leave you just shy of the 65% mark. Another easy mistake to make was to write

   for (int pts = 0; pts < finalExam; pts++)
      ...
instead of
   for (int pts = 0; pts <= finalExam; pts++)
      ...
Then you would fail to detect cases where you could only pass with a perfect score on the final.

TandemRepeats discuss it
Used as: Division Two - Level Two:
Value 500
Submission Rate 149 / 262 (56.87%)
Success Rate 101 / 149 (67.79%)
High Score villiros for 463.23 points (8 mins 8 secs)
Average Score 326.58 (for 101 correct submissions)
Used as: Division One - Level One:
Value 250
Submission Rate 233 / 238 (97.90%)
Success Rate 204 / 233 (87.55%)
High Score ZorbaTHut for 247.04 points (3 mins 7 secs)
Average Score 213.01 (for 204 correct submissions)

Brute force is the way to go here. Try every neighboring pair of sequences and count how many characters are different. Keep track of the length of the longest base sequence for which the number of errors is small enough.

The biggest variations in this problem are in the loops used to generate all neighboring pairs of sequences. In the following code snippets, let N be the length of the overall sequence. The first variation is to generate all possible start points for the two sequences, making sure that there is enough room for the second sequence

  for (int i = 0; i < N; i++)
     for (int j = i+1; j+(j-i)-1 < N; j++)
        ...
Notice that j-i is the length of the first sequence, so j+(j-i)-1 is the index of the last position in the second sequence.

As a side note, many people would write the bound on the outer loop as N-1 instead of N. I prefer to write it as N because it is quicker to type and requires less thought. It'll have the same effect in the end because when i is N-1, the inner loop will exit immediately.

The second major approach to writing these loops is to loop over the possible sequence lengths and the possible start points of the first sequence, as in

  for (int len = 1; len <= N/2; len++)
     for (int i = 0; i+2*len-1 < N; i++)
        ...
where i+2*len-1 is again the index of the last position in the second sequence (which starts at index i+len).

Hilbert discuss it
Used as: Division Two - Level Three:
Value 900
Submission Rate 20 / 262 (7.63%)
Success Rate 11 / 20 (55.00%)
High Score czh02 for 503.12 points (30 mins 57 secs)
Average Score 411.70 (for 11 correct submissions)

David Hilbert invented the Hilbert curve in 1891. It is now the most famous of the so-called space-filling curves, although it was not the first (that honor goes to Peano).

A quick web search might have netted you several dozen implementations of Hilbert curves, but they wouldn't have helped much because the constraints allowed grids containing about a billion points. You didn't have the luxury of generating the entire curve, so you needed to come up with a way to skip over large chunks of it at a time.

The key insight is to realize that identifying the quadrant of the target point allows us to account for all the previous quadrants without actually stepping through them. For example, if we know that the target point is in the third quadrant, then we merely include 4k-1 steps for each of the previous two quadrants. All that remains is to determine the number of steps within the current quadrant, which can be calculated recursively.

The tricky part is accounting for the different orientations of the four quadrants. When making a recursive call, we need to modify the coordinates of the target point relative to the starting point and orientation of that quadrant. For the first quadrant, this boils down to swapping the x and y coordinates. For the second and third quadrants, you simply subtract an offset from one or both coordinates. For the fourth quadrant...well, yes, then there's the fourth quadrant. I could try to explain the formula for the fourth quadrant, but an explanation wouldn't help. The only way to understand the formula for that case is to draw a couple pictures and play with them for a while. (You do keep a pad of paper next to you during SRMs for drawing pictures, don't you?)

Altogether, the code is surprisingly short

  define steps(k,x,y) is
      if k == 0 then return 0

      dim = 2k-1           // width of a quadrant
      quad = dim*dim      // steps in a quadrant

      if (x,y) is in upper left quadrant then
          return steps(k-1,y,x)
      if (x,y) is in lower left quadrant then
          return quad + steps(k-1,x,y-dim)
      if (x,y) is in lower right quadrant then
          return 2*quad + steps(k-1,x-dim,y-dim)
      if (x,y) is in upper right quadrant then
          return 3*quad + steps(k-1,dim-y+1,2*dim-x+1)

EulerianRace discuss it
Used as: Division One - Level Two:
Value 550
Submission Rate 171 / 238 (71.85%)
Success Rate 150 / 171 (87.72%)
High Score SnapDragon for 508.20 points (8 mins 17 secs)
Average Score 306.98 (for 150 correct submissions)

Leonhard Euler invented graph theory in about 1736 to solve a puzzle about the bridges of Konigsberg (which also happens to be the birthplace of David Hilbert, about a century later). Euler showed that you could not stroll through the town along a route that crossed each of the town's seven bridges once and only once, but that you could do so if each land mass touching the bridges was connected to a positive, even number of bridges, and furthermore that such a configuration allows you to return to your starting point. This problem is essentially a constructive proof of this theorem.

Both the proof and the algorithm hinge on the ability to construct cycles. Suppose all checkpoints are connected to an even number of unused bridges. If you start at a checkpoint K and leave across an unused bridge, then there is always a way to get back to K along some other unused bridge. Why? Because it is impossible to get "stuck" someplace other than K. To get "stuck" you would have to enter a checkpoint but not be able to leave it. But because each checkpoint is connected to an even number of unused bridges, you know that if there was an unused bridge that you could use to enter the checkpoint, then there is another unused bridge that you can use to leave the checkpoint. Similarly, because there was an unused bridge that you could use to leave checkpoint K, there will be another unused bridge that you can use to re-enter checkpoint K.

The algorithm keeps building such cycles and splicing them together until you run out of bridges. The problem statement specified a certain order in which to build the cycles and splice them together, so as long as you followed those directions, you were probably okay.

See TAG's submission for a particularly clear implementation of this algorithm.

CounterfeitCoin discuss it
Used as: Division One - Level Three:
Value 1100
Submission Rate 5 / 238 (2.10%)
Success Rate 2 / 5 (40.00%)
High Score John Dethridge for 457.21 points (53 mins 19 secs)
Average Score 455.88 (for 2 correct submissions)

This problem was brutal, with the only two successful submissions taking nearly an hour each to code. Lots of people found it relatively easy to get started, but then you type...and type...and type...and type. And even then you still have another three corner cases to deal with! SnapDragon nominated it as the hardest SRM problem ever, but the sentimental favorite in the ensuing discussion was Cassette.

To get anywhere on this problem, you had to realize that, with a maximum of 26 coins, it is utterly hopeless to try all possible weighings, even using dynamic programming or memoization. The trick is to classify coins in four categories:

  • Category A: those about which nothing is known
  • Category B: those that might be heavy, but are known not to be light
  • Category C: those that might be light, but are known not to be heavy
  • Category D: those that are known to be good
We can always swap coins in the same category without affecting the maximum number of weighings that might be required, so for most of the problem we can work with the numbers of coins in each category, without worrying about the identities of those coins. Let #A, #B, #C, and #D represent the number of coins in each category.

The algorithm breaks into three stages:

  1. Calculate #A, #B, #C, and #D from the results of the previous weighings.
  2. From #A, #B, #C, and #D, determine the optimal number of weighings needed to find the counterfeit coin and whether it is heavy or light.
  3. Choose the best coins to use in the next weighing from among the possible arrangements that achieve the optimal number of weighings.

In stage 1, we keep track of the category for each individual coin. Initially, all coins are in category A. For each "even" weighing, we move all the coins involved in that weighing to category D. For each "left heavy" or "right heavy" weighing, we move all the coins not involved in the weighing to category D, along with all category C coins from the heavy side and all category B coins from the light side. In addition, we move all category A coins on the heavy or light side to category B or C, respectively.

From #A, #B, #C, and #D, we can check for two special cases. If #A+#B+#C is 0, then there has been an error in the previous weighings. If #A is 0 and #B+#C is 1, then we have already found the counterfeit coin (and whether it is heavy or light).

In stage 2, we build a table W[a][b][c] of the numbers of weighings required for the various combinations of #A, #B, and #C. (Note that we don't need W[a][b][c][d], because #D is fully determined by the other three values as #D = N-#A-#B-#C.) To build this table, we can use dynamic programming or memoization, but I found memoization to be significantly easier to code for this problem. Memoization has the further advantage that it ignores those configurations that are impossible to achieve. For example, if N = 26, it is impossible to come up with a set of weighings that would leave you with #A = 25.

For each configuration of #A, #B, and #C (which together imply #D), we try all possible ways of arranging the coins on the scale. There are various tricks you could use to prune the number of arrangements to consider in this step, but the only one I bothered with was to insist that category D coins could only be used on the right-hand side of the scale. I used six (!) nested loops to generate the different possibilities for the numbers of category A/B/C coins on the left/right side, adding category D coins to the right-hand side at the end to even out the numbers of coins on each side. (Incidentally, this beats by one my previous personal record for deeply nested loops in a TopCoder problem—and on that problem I had four people unsuccessfully challenge me because they couldn't believe five nested loops would run fast enough.)

For each arrangement, you figure out what the new values of #A, #B, and #C would be for each possible result (even, left-heavy, and right-heavy). Then you recursively check the optimal number of weighings after each of those three results, and keep the maximum, plus one for the current weighing. That is the best you can do for this arrangement of coins. As we loop through all possible arrangements, we keep the minimum of all these maximums.

There are two corner cases to worry about here. The first is that not all results are possible on all weighings. For example, if we have determined which coin is counterfeit but still need to find whether it is heavy or light, then we weigh it against one of the good coins. It is impossible for the result of this weighing to be "even". One way to handle such cases is to initialize W[0][0][0] to be some negative value, so that it will never be chosen as the maximum.

The other corner case to worry about is weighings that give you no new information. For example, suppose #A is 0. Then, if you put all the category B coins on one side and all the category C coins on the other side, you know the category B side will be heavier. If you're not careful, you can easily end up with an infinite loop here. The simplest solution is to test for such cases and skip over them.

Finally, in stage 3, we decide which coins to use in the next weighing. By now, we know the optimum number of weighings. We can generate all possible ways of arranging the various categories of coins using the same six nested loops from Stage 2, and look for those arrangements that achieve the optimum. For each such arrangement, we find the best (ie, shortest and lexicographically earliest) way to assign the actual coin labels to this arrangement. For example, we can loop through the coin labels in order, and assign each coin to the left-hand side (if that side still needs a coin of the appropriate category) or to the right-hand side (if that side still needs a coin of the appropriate category). Remember that we know the category of each coin from stage 1. There was a slight gotcha here that, if you insisted in stage 2 that category D coins only go on the right-hand side, you still have to consider in this stage the possibility that the category D coins should go on the left instead, because that might produce a better string. Fortunately, the preference for short strings means we don't have to pad the answers with category D coins on both sides.

Author
By vorthys
TopCoder Member