 IMPORTANT: This problem is used for two simultaneous matches: TCO'14 Marathon Round 1 and Marathon Match 83. You can compete in TCO'14 R1 only if you are eligible for TCO'14. You can compete in MM 83 if you are not eligible for TCO'14 or if you would like to skip TCO'14 R1 by some reason. Competing in both matches is not allowed. Doing so will lead to disqualification. Note that registration does not count as competing. In order to be considered a competitor, you need to make at least one submit (example or full).
"Square Remover" is a single player game with full information. It consists of:
 An NxN board where each 1x1 tile is colored in one of colors colors.
 A line of tiles where each 1x1 tile is also colored in one of colors colors. The line has a fixed left end and goes infinitely long to the right. This line will be referred to as buffer. At certain moments of the game, the leftmost tile can be removed from the buffer and get placed on the board.
During the game you will need to make exactly 10,000 move. Each move consists of choosing two tiles on the board that share a side and swapping them with each other. At any point in the game, if there exists a 2x2 square on the board where all 4 tiles have the same color, your score is increased by 1 and 4 tiles of the square get replaced by 4 leftmost tiles taken from the buffer. Your goal is to obtain the maximum possible score in the end of the game.
The following pseudocode illustrates the game process in more details:
Procedure SquareRemoverGameplay:
GameAdjustsYourScore
For move = 0, 1, ..., 9999:
YouMakeNextMove
GameAdjustsYourScore
Procedure GameAdjustsYourScore:
While there is a 2x2 square on the board where all 4 tiles have the same color:
Let S be the topmost of such squares.
If there are several topmost squares, then let S be the leftmost among them.
Increase score by 1.
Replace the top left tile in S with the leftmost tile taken from the buffer.
Replace the top right tile in S with the leftmost tile taken from the buffer.
Replace the bottom left tile in S with the leftmost tile taken from the buffer.
Replace the bottom right tile in S with the leftmost tile taken from the buffer.
Implementation
You will need to implement a method playIt that takes int colors, String[] board and int startSeed as input parameters.
colors is the number of different colors in this instance of the game. Colors are numbered from 0 to colors1. board describes the initial contents of the board. It contains N elements and each element contains N characters. jth character in element i is a digit that describes the color of the tile at row i, column j. Rows are numbered 0 to N1 from top to bottom. Columns are numbered 0 to N1 from left to right.
startSeed allows you to generate the contents of the buffer. Consider the following sequence of pseudorandom numbers A[i]:
A[0] = startSeed
A[i] = (A[i1] * 48271) MOD 2147483647
The color of the ith (0based) tile from the left in the buffer is A[i] MOD colors. Here X MOD Y returns the remainder of integer division X/Y. For example, 123 MOD 10 = 3. The sequence A allows you to generate the colors of as many tiles from the buffer as you need. Please be advised to use 64bit integers when evaluating A[i] from A[i1] in order to avoid integer overflow.
The return value from playIt should be a int[] containing 30,000 elements. Your ith move should be describe by 3 elements of the return value:
 Elements 3*i and 3*i+1 give the row and the column of one of the tiles used in your move.
 Element 3*i+2 gives the direction from already specified tile to another tile used in your move. Directions are encoded as follows: 0  up, 1  right, 2  down, 3  left.
Scoring
For each test case we will calculate your raw and normalized scores. If you were not able to produce a valid return value (due to time limit, memory limit, crash, numbers in your return value do not describe 10,000 valid moves, etc.), then your raw score is 1 and the normalized score is 0. Otherwise, the raw score will be your score once the game is finished. The normalized score for each test is 1,000,000.0 * YOUR / BEST, where BEST is the highest score currently obtained on this test case (considering only the last submission from each competitor). Finally, your total score is equal to the arithmetic average of normalized scores on all test cases.
You can see your raw scores on each example test case when you are making an example submit. You can also see total scores of all competitors on provisional test set in the match standings. No other information about scores is available during the match.
Test case generation
Each test case is generated as follows:
 colors is chosen uniformly, at random, between 4 and 6, inclusive.
 N is chosen uniformly, at random, between 8 and 16, inclusive.
 Color of each tile on the board is chosen uniformly and independently, at random, between 0 and colors1, inclusive.
 startSeed is chosen uniformly, at random, between 1 and 2,147,483,646, inclusive.
Tools
An offline tester/visualizer is available. You can use it to test/debug your solution locally. You can also check its source code for exact implementation of test case generation and score calculation.
